![]() ![]() This idea seems at odds with the gameplay designs of Battlefield that have largely been consistent for over a decade.īattlefield has always tried to strike a balance between the importance of individual and cooperative gameplay. A faction in PlanetSide 2 might send most of its forces to try and take control of the final territory needed to have dominion over a whole continent. Instead of winning a match, players are trying to achieve that hour's/day's/week's victory. PlanetSide 2 solves this unique issue of player agency by having servers without a win state. Related: Battlefield: Bad Company 2 Script Shared by Former DICE Developer Could the Battlefield formula work in a persistent game? Objectives will have to scale alongside the map/game size in order to work correctly. ![]() Capturing flags alone or with a small squad can turn the tide of a match. The flags might have to be abandoned at some point in favor of a territory system a-la PlanetSide 2. A Conquest-like ticket system could still be used with thousands of players, but individuals will start to feel diminishing returns when their singular impact can't be felt. It could be argued that Conquest is infinitely scaleable to accommodate more players. Tickets are then drained gradually from the enemy's pool at a rate that correlates to how many flags are controlled, with each respawn costing one ticket as well. Conquest usually operates on a ticket system, with each team starting with an equal amount. A number of flags – usually somewhere between three and seven – are scattered throughout the map, and players must stand in the vicinity in for a length of time to capture that flag for their team. ![]() The Conquest game mode, which is probably the purest Battlefield experience, should be familiar to anyone who has played online shooters. They also happen to be the two game modes that are scaleable with an increased player count. Rush and Conquest are the two definitive Battlefield game modes that see consistent success in utilizing the series' formula. Traditionally, the series has excelled at squad-based and vehicle combat that heavily incentivizes completing the game mode's objectives, but now Call of Duty is encroaching on that corner of the shooter market. The major issue with wantonly increasing the Battlefield lobby size is trying to keep the series' identity intact. While Battlefield 1 has sold the most copies to date, the general consensus is that Battlefield 3 and 4 are the height of the franchise in terms of gameplay. Battlefield V was ultimately a disappointment, alienating fans with sweeping changes to gameplay after it was already out and wasted development resources on a game modes that never saw the light of day. Both MAG and PlanetSide 2 offer some insight into what kind of game Battlefield might become. ![]()
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